Wizards Unite Field Charms // SOS Training

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In July 2020, Harry Potter: Wizards Unite introduced a new feature to the game called SOS Training. This is a set of 3 distinct skill trees featuring different nodes which help players with different aspects of the game. These skill trees are:

  • Calamity Essentials I
  • Calamity Essentials II
  • Calamity Essentials III

SOS Training also introduced an entirely new feature to Wizards Unite: Field Charms.

While Field Charms have not been without controversy, they add a fun new element to the game. The following is the official game description of Field Charms:

Through SOS Training you can also unlock a set of new spells that you invoke directly on the Map called Field Charms. Cast the Trace Charm on existing Traces to reveal even more Traces nearby. Cast the Inn Charm on Inns to generate additional Spell Energy on the Map. Cast the Greenhouse Charm on, you guessed it, Greenhouses, to conjure rare Potion Ingredients. While you alone can see the extra Traces revealed by your Trace Charms, all nearby players can take advantage of the bonus Spell Energy and Potion Ingredients from anyones Inn and Greenhouse Charms so be sure to coordinate with fellow players for optimal benefits.
This wiki guide breaks down everything we know about Field Charms in Wizards Unite.

An Overview of Field Charms in Wizards Unite


There are 3 different types of Field Charms:

  • Trace Charm (Pario Vestigius)
  • Inn Charm (Tribuomnus)
  • Greenhouse Charm (Celescere)

Once you reach level 5, you will see a new button on your Map, bottom-right of your screen. Clicking on it will open the Field Charms menu. This shows you the three Field Charms that you can cast. It also shows you the capacity of each Charm as well as how many charges you are holding at that time.

Field Charms are not tied to your profession, so all players can benefit from them.

Field Charm charges


How do you earn Field Charm charges?

You can earn Field Charm charges by completing some daily tasks (currently, you get one charge of each of the Field Charms by walking 0.25Km, but this might change in the future).

Certain SOS Training nodes will also give you the opportunity to earn Field Charm charges from Treasure Trunks. These are explained below.

You can also expand your capacity for holding Field Charm charges, again by unlocking specific nodes in the SOS Training skill trees.

Trace Charm


The Trace Charm can be cast on any Trace on the Map. Casting a Trace Charm causes more Traces to appear on the Map. The exact number of Traces that appear from each cast depends on which nodes are unlocked on your SOS Training skill trees. Eventually, the Traces that appear from your Trace Charm will also reward 2 fragments if you successfully return the Foundable. (Normally you receive just 1 fragment).

To cast the Trace Charm, have a look at the available Traces on the Map. Once you decide which Trace to cast the Charm upon, click on the Field Charm menu and drag the Trace Charm on the Trace. Unlike the other two Field Charms, the benefits revealed by the Trace Charm are only visible to the Wizard/Witch who casts it.

You can start storing the Trace Charm when you reach level 5. For this first slot, you do not have to spend any Resources.

The best way to utilize the Trace Charm is to save it for Severe or Emergency threat Traces.

Lets have a look at the nodes in the SOS training tree and find out which nodes would help us get the most out of the Trace Charm.

To make it easier to find, I have color-coded the nodes. In the table, you will find:

  • the nodes that increase the capacity of your Trace Charm (colored Magenta)
  • the nodes that increase the number of Traces revealed when a Trace Charm is cast (colored Blue)
  • the nodes that increase the the amount of Wizarding XP and Family XP earned by returning a Foundable initially revealed by the Trace Charm (colored Orange)
  • the nodes that offer other benefits (colored Black)

Node Name

Description

Required Level

Resources Required
Pario VestigiusIncreases the number of Traces revealed (+1) when the Trace Charm is cast.5 (Calamity Essentials 1)None
Constructive CriticismIncreases the Trace Charm capacity by 1.8 (Calamity Essentials 1)Field Guides 13
Knowledge is PowerIncreases the rarity of the Traces revealed by the Trace Charm.8 (Calamity Essentials 1)Field Guides 25
InnsightIncreases the number of Traces revealed (+1) when a Trace Charm is cast.19 (Calamity Essentials 1)Field Guides 55
SpanglarillionIncreases the Trace Charm capacity by 1.22 (Calamity Essentials 2)Field Guides 31
Lost and FoundablesIncreases the number of Fragments returned to the Registry by 1 (only for Traces revealed by Trace Charm).25 (Calamity Essentials 2)None
Piece of the PuzzleIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.25 (Calamity Essentials 2)Field Guides 93
Art Of HappinessIncreases the number of Traces revealed (+1) when the Trace Charm is cast.28 (Calamity Essentials 2)None
Repository KnowledgeIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.32 (Calamity Essentials 2)Field Guides 310
Studious SuccessProvides the chance of receiving a Trace Charm Charge from Treasure Trunks.32 (Calamity Essentials 2)Field Guides 133
Fragmented MemoryIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.36 (Calamity Essentials 3)Field Guides 178
Ottery St. CatchpoleIncreases the number of Traces revealed (+1) when the Trace Charm is cast.36 (Calamity Essentials 2)Field Guides 607
Mind FreakIncreases the number of Traces revealed (+1) when the Trace Charm is cast.38 (Calamity Essentials 3)Field Guides 270
Czech MateIncreases the number of Traces revealed (+1) when the Trace Charm is cast.40 (Calamity Essentials 2)None
A Little LoveIncreases the number of Traces revealed (+1) when the Trace Charm is cast.46 (Calamity Essentials 3)Field Guides 900
Cold CaseIncreases the Trace Charm capacity by 1.46 (Calamity Essentials 3)Field Guides 278
Deep DiveIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.46 (Calamity Essentials 3)Field Guides 501
Foretelling FoundablesIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.46 (Calamity Essentials 3)Field Guides 252
Dangerous AttractionIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.50 (Calamity Essentials 3)Field Guides 1087
Gethsemanes PickleIncreases the Wizarding and Family XP earned from Traces revealed by the Trace Charm.50 (Calamity Essentials 3)Field Guides 770
Serendipitous StudyIncreases the number of Traces revealed (+1) when the Trace Charm is cast.50 (Calamity Essentials 3)Field Guides 1510
Increases the Trace Charm capacity by 1. Ministry Manuals 1 Restricted Section Books 12 Ministry Manuals 2 Ministry Manuals 8

Restricted Section Books 18
Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 5 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 20

Restricted Section Books 18
Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 123 Ministry Manuals 46 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 28

Restricted Section Books 25
Ministry Manuals 287

Restricted Section Books 18
Ministry Manuals 44

Restricted Section Books 25
Ministry Manuals 272 Ministry Manuals 74 Ministry Manuals 132 Ministry Manuals 47 Ministry Manuals 429 Ministry Manuals 254

Restricted Section Books 25
Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 596

DADA Books 100



Looking at the table above, lets summarize the maximum limits:

  • The maximum number of Traces revealed: 8
  • Total Trace Charm capacity: 5 charges
  • Total number of additional Fragments provided: 1
  • Maximum XP earned: 1.8x Family XP and 1.8x Wizarding XP
  • Total number of rare Traces revealed: 1
Inn Charm


What happens when you cast an Inn Charm? The Inn Charm, as the name suggests, can be cast on Inns. This Field Charm reveals more Spell Energy on the Map. The amount of Spell Energy received per Inn Charm cast depends on which nodes have been unlocked on your SOS Training skill tree. Your Inn Charm capacity (the number of charges stored) also depends on how youve progressed in your SOS Training.

To cast the Inn Charm, you must be near an Inn. Open your Field Charm menu and drag the Inn Charm on the nearby Inn. As this can only be cast on Inns, the Traces and Greenhouses will grey out. If you are playing with your friends, you can all benefit from the Inn Charm. The Spell Energy will appear on the Map for everyone, regardless of who cast the Inn Charm.

The Inn Charm can also increase the amount of Spell Energy players earn by visiting an Inn for Food, as long as the Inn Charm is still active.

You can start storing your Inn Charm charges when you reach level 7. For this first node in the SOS Training skill tree, you do not need to spend any Field Guides/Ministry Manuals/Restricted Section Books/DADA Books.

Lets have a look at the nodes in the SOS Training skill tree that would help us get the most out of this.

To make it easier to find, I have color-coded the nodes. In the table you will find:

  • the nodes that increase the capacity of your Inn Charm (colored Magenta)
  • the nodes that give you additional Spell Energy on the Map when an Inn Charm is cast (colored Blue)
  • the nodes that increase the duration of the Inn Charm after its cast (colored Orange)
  • the nodes that provide other benefits (colored Black)

Name

Description

Required Level

Resources required
TribuomnusAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.7 (Calamity Essentials 1)None
FlitwickeryIncreases the Inn Charm capacity by 1.12 (Calamity Essentials 1)Field Guides 30
Rules of (Green Thumb)Increases the Inn Charm capacity by 1.14 (Calamity Essentials 1)Field Guides 49
A Feast For AllIncreases the Spell Energy obtained (+1) by visiting an Inn where an Inn Charm is still active.15 (Calamity Essentials 2)None
Innexplicable ResultsAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.22 (Calamity Essentials 2)None
Spell JamIncreases the duration of the Inn Charm.28 (Calamity Essentials 2)Field Guides 202
I Think I Know This OneIncreases the Inn Charm capacity by 1.32 (Calamity Essentials 2)Field Guides 93
Ad InfinitumIncreases the duration of the Inn Charm.35 (Calamity Essentials 3)Field Guides 164
Kitchen AidsAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.35 (Calamity Essentials 3)Field Guides 126
Trials Of LoveIncreases the duration of the Inn Charm.Field Guides 126
Energy Efficient CharmsAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.36 (Calamity Essentials 2)Field Guides 401
Knowledge TransferIncreases the chance of receiving Inn Charm Charge from Treasure Trunks.36 (Calamity EssentialsField Guides 243
So Wrong Its RightAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.38 (Calamity Essentials 3)Field Guides 243
Rhyme and ReasonIncreases the duration of the Inn Charm.40 (Calamity Essentials 2)Field Guides 476
Appetizing AcclaimIncreases the duration of the Inn Charm.42 (Calamity Essentials 3)Field Guides 165
Clearing The MindAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.42 (Calamity Essentials 3)Field Guides 422
Inn This TogetherAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.42 (Calamity Essentials 3)Field Guides 387
Tribuomnus MaximaIncreases the Inn Charm capacity by 1.42 (Calamity Essentials 3)Field Guides 100
One Minute FeastsIncreases the duration of the Inn Charm.46 (Calamity Essentials 3)Field Guides 915
Tribuomnus MasteryIncreases the duration of the Inn Charm.46 (Calamity Essentials 3)Field Guides 595
A Brief History of MagicAdditional (+1) Spell Energy is revealed on Map when an Inn Charm is cast.50 (Calamity Essentials 3)None
Ministry Manuals 2 Restricted Section Books 12 Ministry Manuals 4 Restricted Section Books 12 Ministry Manuals 64 Restricted Section Books 18 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 20 Restricted Section Books 18 Ministry Manuals 25 Ministry Manuals 17 Restricted Section Books 25 Ministry Manuals 17 Restricted Section Books 25 Ministry Manuals 182 Ministry Manuals 115 Ministry Manuals 115 Ministry Manuals 236 Ministry Manuals 32 Restricted Section Books 25 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 102 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 89 DADA Books 90 Ministry Manuals 21 Ministry Manuals 330 Restricted Section Books 25 Ministry Manuals 172 Restricted Section Books 25



Looking at the table above, lets summarize the maximum limits:

  • Total Inn Charm capacity: 5 charges
  • Maximum extra Spell Energy revealed on the Map when an Inn Charm is cast: 8
  • The maximum increase in Spell Energy obtained from an Inn (where Inn Charm is cast): 1
  • Maximum duration of the Inn Charm: TBD

Note: We have asked the HPWU team about the maximum duration of the Inn Charm, and we will update once we know more.

Greenhouse Charm


The Greenhouse Charm can be cast on a Greenhouse. This Field Charm will reveal Ingredients on the Map. The number of Ingredients that appear depends on which nodes have been unlocked on your SOS Training skill tree. In addition, the number of Greenhouse Charm charges that can be stored also depends on your progress in your SOS Training.

To cast the Greenhouse Charm, you must be near a Greenhouse. Open your Field Charm menu and drag the Greenhouse Charm on the nearby Greenhouse. As this can only be cast on Greenhouses, the Traces and Inns will grey out. If you are playing with your friends, you can all benefit from the Greenhouse Charm. The Ingredients will appear on the Map for everyone, regardless of who cast the Greenhouse Charm.

When you cast the Greenhouse Charm during the harvesting period, you will receive extra Ingredients of the Ingredient growing in the Greenhouse. For example, if you planted Leaping Toadstools, and you return at the correct time to collect the Leaping Toadstools on the Map, you can cast the Greenhouse Charm and more Leaping Toadstools will appear.

You can start storing your Greenhouse Charm when you reach level 11. For this first slot, you do not have to spend any Field Guides/Ministry Manuals/Restricted Section Books/DADA Books.

Lets have a look at the nodes in the SOS Training skill tree that would help us get the most out of this.

To make it easier to find, I have colored the nodes. In the table you will find:

  • the nodes that increase the capacity of your Greenhouse Charm (colored Magenta)
  • the nodes that give you additional Ingredients on the Map when a Greenhouse Charm is cast (colored Blue)
  • the nodes that increase increase the duration of the Greenhouse Charm after its cast (colored Orange)
  • the nodes that provide other benefits (colored Black)

Name

Description

Required Level

Resources Required
CelescereAdditional (+1) Ingredients are revealed on Map when a Greenhouse Charm is cast.11 (Calamity Essentials 1)None
Perfectly PlantedIncreases the Ingredients obtained (+1) by visiting a Greenhouse where a Greenhouse Charm is still active.17 (Calamity Essentials 2)None
A Greener ThumbAdditional (+1) Ingredients are revealed on Map when a Greenhouse Charm is cast.19 (Calamity Essentials 2)Ministry Manuals 47
Good FoundationsIncreases duration of the Greenhouse Charm.25 (Calamity Essentials 2)Ministry Manuals 110
De-Vine InterventionIncreases duration of the Greenhouse Charm.35 (Calamity Essentials 3)Ministry Manuals 90
Rainy Day PlansIncreases duration of the Greenhouse Charm.36 (Calamity Essentials 2)Field Guides 338
Essential ReadingAdditional (+1) Ingredients are revealed on Map when a Greenhouse Charm is cast.38 (Calamity Essentials 3)None
The Salem Witches InstituteIncreases duration of the Greenhouse Charm.38 (Calamity Essentials 3)Field Guides 212
Exceeding ExpectationsAdditional (+1) Ingredients are revealed on Map when a Greenhouse Charm is cast.40 (Calamity Essentials 2)Field Guides 779
GreenthumbIncreases the chance of receiving Greenhouse Charm Charge from Treasure Trunks.40 (Calamity Essentials 2)Field Guides 407
Stool PigeonsIncreases the Greenhouse Charm capacity by 1.40 (Calamity Essentials 2)Field Guides 289
Wendy WunderwindIncreases duration of the Greenhouse Charm.40 (Calamity Essentials 2)Field Guides 672
Non- Verbal BarbsIncreases duration of the Greenhouse Charm.42 (Calamity Essentials 3)Field Guides 459
Shimmering ScalesIncreases duration of the Greenhouse Charm.42 (Calamity Essentials 3)Field Guides 459
The (Redacted) MethodIncreases the Greenhouse Charm capacity by 1.46 (Calamity Essentials 3)Field Guides 393
The Light In Her EyesIncreases duration of the Greenhouse Charm.46 (Calamity Essentials 3)Field Guides 546
Gemino DuoAdditional (+1) Ingredients are revealed on Map when a Greenhouse Charm is cast.50 (Calamity Essentials 3)Field Guides 915
QuibblesIncreases duration of the Greenhouse Charm.50 (Calamity Essentials 3)Field Guides 1087
Field Guides 7 Note: This requires a previous node to be opened using DADA Books. Field Guides 26 Field Guides 13 Ministry Manuals 140 Restricted Section Books 18 Ministry Manuals 36 Restricted Section Books 25 Ministry Manuals 517 Ministry Manuals 252 Ministry Manuals 150 Ministry Manuals 398 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 116 Restricted Section Books 25 Note: This requires a previous node to be opened using DADA Books. Ministry Manuals 116 Ministry Manuals 124 Ministry Manuals 151 Ministry Manuals 330 Ministry Manuals 429



Looking at the table above, lets summarize the maximum limits:

  • Total Greenhouse Charm capacity: 5 charges
  • Maximum extra Ingredients revealed on the Map when a Greenhouse Charm is cast: 5
  • The maximum increase in Ingredients obtained from a Greenhouse (where Greenhouse Charm is cast): 1
  • Maximum duration of the Greenhouse Charm: TBD

Note: We have asked the HPWU team about the maximum duration of the Greenhouse Charm, and we will update once we know more.

Find other wiki articles on SOS Training.


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