For those of you who love knowledge and always want to know more about the wizarding world, Wizards Unite is the way to go.
We’re still waiting for a Wizards Unite release date or beta apk info. Until then, we’re covering what we know about Wizards Unite Gameplay from those amazing images we got earlier this month through Pottermore and the official WU website. We’ve done our best to break the information down by categories in order to review it in more detail.
After writing about the three Wizarding Professions we’ll get to choose from, we felt it was time to go into each of them and see what they’re all about.
You can read all about Aurors and Magizoologists here. And today we’ll delve into the one I’m most looking forward to:
Wizards Unite Professions: Professors
Professors are an important part of society, magical or otherwise. They are the ones who acquire knowledge and share it. They guide new generations and help them achieve their potential. In the Harry Potter books there are several wizarding schools, although the best, and most famous one, is certainly Hogwarts.
Now there are as many different types of professors as subjects there are at school. And then probably quite a few more when it comes to specific studies after graduation.
Professors in Harry Potter
Long before Harry was accepted into Hogwarts, the book introduced us to Professor McGonagall and Albus Dumbledore. Once the school year starts, we meet most of the Professors at Hogwarts as Harry makes his way from lesson to lesson.
Let’s test your memory and see if you remember the lessons, and their professors (in the Harry Potter timeline)
Professors in Wizards Unite
- Transfigurations (taught by Professor McGonagall)
- Charms (taught by Professor Flitwick)
- Potions (taught by Professor Snape and Professor Slughorn)
- Herbology (taught by Professor Sprout)
- Divination (taught by Professor Trelawney and Firenze)
- History of Magic (taught by Professor Binns)
- Muggle Studies (taught by Professor Burbage)
- Care of Magical Creatures (taught by Professor Kettleburn and Hagrid)
- Flying (taught by Madam Hooch)
- Astronomy (taught by professor Sinistra)
- Arithmancy (professor Vector)
- Defence Against the Dark Arts (cursed possition taught by Professors Quirrell, Lockheart, Lupin, Moody, Umbridge, Snape and Carrow)
Each profession will have an in-game leader, a non-playable character who will guide us through our training and along the game.
While we have much less information about Professors as a profession than we do with Aurors, we know that if you choose to become a Professor you will have the wonderful Minerva McGonagall there to guide you.
Professors: Skill tree
The image above represents the Auror skill tree. That is the only tree we have seen so far. We will have to use a bit of imagination with this profession.
It’s harder to speculate about this profession than it was for Magizoologists. We could have a wide tree where we could choose which branch of magic we would like to focus on, be it Charms, Transfigurations or even Defence Against the Dark Arts. Learning an extra bit about Potions will certainly help on those mini-games we were promised that will centre on gathering ingredients to brew certain potions.
On the other hand, we could also have a more interconnected tree, where we will need basic knowledge of many different subjects in order to master any one of them. And considering the game is a cover up to stop the Calamity without Muggles discovering magic exists, a few lessons on Muggle Studies might come in handy for any profession.
If you look closely at each node on the tree, you will notice the circle around it. This is what we will have to fill up in order to acquire a skill or master a spell. Some of the nodes require only one ‘point’ (this might have a different name in-game, but we’ll stick to points for now). As you progress down the tree and level up you will reach new nodes that will require more points to complete.
An important thing to keep in mind is that, once a point is used on a certain node, it cannot be moved or taken back. What this means is that a clever player will plan ahead and decide which path to take before spending their points.
From the information we have so far, you can obtain points by tracking down and containing Foundables in your area and using the corresponding Confoundable. We will also probably get points through Potions-related mini-games and Fortress incursions.
Professors and Fortresses
Fortresses are the place where we will be able to team up with other players. We will battle beasts, dark wizards and Merlin knows what else as we try to make our way to the top.
There have been several mentions of working with a varied team for best results. It seems the ideal way to win a Fortress is to team up with players with different professions and skills.
When it comes to team-play, each profession will work differently in regard to power and resilience. In general, we are expecting Aurors to be the ones to cause the most damage and Magizoologists to be the most resilient.
Then there’s Professors, which are largely believed to be a mix of the two. A more balanced mix of power and resilience. Harder to kill than Aurors, and a little more powerful in their attacks than Magizoologists. There is, of course, no way to confirm this yet. We are basing our speculations on how games with similar teaming options work.
This image shows some of the stats for Aurors. Just like with the skill tree, Auror information is all we have access to at the moment. Now these stats will certainly vary depending on how far along the game we are. They will also be different if we choose to specialise in a certain area (such as defence or offence).
Let’s do a very quick run down of the main ones.
The first item on the list is Stamina. This is basically the energy we have at a certain point in the game. When we run out, we will have to make our way to an inn to recharge. In the case of Professors, we would expect stamina to be somewhere between the values of the other two professions. This value will also likely change the further along we get into the game.
Then we have power, which is our avatar’s strength; their ability to cause damage.The percentages beneath that show our skills in different areas. Just like with stamina, Professors will probably have a balanced dose of each. In this case, higher than Magizoologists and lower than Aurors
The same should be true for the defensive abilities. Defense, deficiency defense and Protego power should put Professors in the middle ground.
Perhaps that is why the game is called Wizards Unite. The wizarding community is at its best when it’s working together.
What do you think of this profession? Do you agree with our assessments? Let us know in the comments!
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The post Wizards Unite Professions: Professors appeared first on Accio Wizards Unite.