Another Wizards Unite Community Day has come and gone. This one had some unexpected surprises waiting for us, although not all of them were good. Let’s take a look at what happened during the event.
Check out this post for what the information we had before the event and some tips to make the most of Wizards Unite Community Days: September Community Day: Foundables, Potions, Tips and More!
What we liked
There were a few special features we were really looking forward to this Community Day. Here’s some of the highlights:
Exstimulo Potion Brewing Faster
Official sources told us to expect brewing time for all three types of Exstimulo Potions to be cut by 50%, with another 50% down when using Master Notes. When the Community Day began we found out brewing time was actually down by 75% instead, with 50% of the remaining time cut using Master Notes. This meant that we could brew a normal Exstimulo Potion in 15 minutes, a Strong Exstimulo Potion in 30 minutes and a Potent Exstimulo Potion in 1 hour. Using a rented cauldron cut these new brewing times an additional 10%.
Here’s a graphic with the usual brewing times to compare.
Spell Energy appearing on the map
This was the first time Spell Energy appeared in the wild. Of course, we’re all hoping it won’t be the last, as it would make a nice addition to the game. We already knew to expect it, but it was still exciting to see the little bolt of lightning pop up on the screen.
Although there was no set amount of energy in each bolt, we received multiple spell energy most of the time, anywhere from 1 to 5. This was extremely helpful when it came to intense play during those three hours. Especially so in my case, as you can see in the picture above, I started off nearly on empty and ended the three hours with a full bar.
Mysterious Artefacts Traces everywhere
The main focus of this Community Day was Mysterious Artefacts. During three hours, we had a chance to return some of the rarer Foundables in this family and, with a bit of luck and hard work, prestige a page or two.
Although the map wasn’t really covered with those Foundables, there were always a handful of them around so we never really had to go searching. As a nice surprise, we even saw Mysterious Artefacts spawning in bannered areas. Generally speaking, specific Foundable types don’t tend to appear in an area marked for a different Family, which in some places can make finding the Traces we’re looking for a bit more difficult. This time, however, they seemed to pop up all over, which was great.
These were the four rare Family Foundables we expected to find during the event:
Out of those four, there was only one that was a high-level threat and the easiest to identify: The Time-Turner. And find it we did. It seemed to be the most common of the four. The other three appeared as common traces, so we didn’t know what we’d get until we tapped on a badge. This, of course, also meant that only one of these Foundables gave us a nice amount of XP and Family XP, but that was to be expected.
Erumpent Horns appeared on the map
This came as quite the surprise. Most of us have been struggling quite a bit to find this ingredient and brew some Tonic for Trace Detection. While it supposedly appears most often in Portkeys, they have been extremely difficult to find. Which meant most of us couldn’t brew the newest Potion.
Then when the Community Day began we saw the usual pop-up reminder (we’ll get into this one in a moment). This was the first time we saw anything about the Tonic brewing faster. Whether you decided to brew the tonic during the event or not (its normal brewing time is 7 hours) the Erumpent Horn was certainly a nice surprise.
What we didn’t like
Unfortunately, not everything was perfect. Here are a few things we felt could’ve gone a lot better.
Misleading pop-up reminder
When we first open the game during a Brilliant Event or Community Day we see a reminder with some basic information. Here is this month’s Community Day pop-up message:
Harry Potter: Wizards Unite Community Day starts now! During this three-hour period you’ll be able to collect a free pack from Diagon Alley Shop and Tonic for Trace Detection will have reduced brew times!
This very limited details meant that any player that didn’t check out social media or blogs before the Community Day didn’t have enough information to capitalise on all the perks. They might notice the high number of Mysterious Artefacts Traces and the Spell Energy, but they probably wouldn’t brew Exstimulo Potion (or know they were -slightly- more powerful) during those three hours.
Free packs and SOS Bundle
Reportedly, there was a Free Pack available in Diagon Alley during the three hours of the Community Day. The pack’s contents were:
- 3x Strong Exstimulo Potions
- 9x Bitterroot
- 12x Snowdrop
- 2x Re’em Blood
- 5x Abraxan Hair
- 1x Tonic for Trace Detection
There were a few issues with this free pack. The main one, of course, was that it was only available during the three hours of the Community Day. This is the first time it happened and we received no information about it beforehand, so we had no way of knowing until it disappeared. And in my case I never found the pack in the shop. Might’ve been a glitch, but it wasn’t there at all.
Another issue was that the only icon that appeared on the screen was for the SOS Bundle, which was confusing and led many to believe that was the actual pack mentioned before. Which lead them to miss the free pack altogether.
As for the SOS Bundle, here is what it had to offer:
- 3x Potent Exstimulo Potion
- 1x Tonic for Trace Detection
- 10x Spell Energy
The cost of the bundle was 200 Gold Coins and we could buy up to 5 bundles.
The issue here, of course, is that they offered this bundle during an event that considerably sped up the brewing time of those two potions and had Spell Energy popping up on the map, so it wasn’t much of an offer at all. Considering Erumpent Horn was appearing on the map as well, even buying the ingredients we might be missing was cheaper than the bundle and with the extra fast brewing it didn’t save us much time. So unless you had Gold Coins to spare, this wasn’t a great use of your resources.
The Inns’ Bonus Spell Energy wasn’t quite that
In theory, we would receive an increased amount of Spell Energy from Inns during the Community Day. In reality, after comparing experiences with other players, we noticed this wasn’t entirely true.
Sure, Pumpkin Juice bottles were giving us a whooping 10 Spell Energy instead of the usual 3. But on the other hand, most of the high-yielding meals were replaced with low ones, so in most cases we still received low or normal amounts of Spell Energy. It’s not the first time event bonuses aren’t quite what we were told or what we expected, but it still stings a bit.
The Sponsored areas
Okay, so there are a lot of factors to keep in mind here. The truth is Sponsors help finance this game we love, so it only makes sense for them to have some perks. These perks help attract players to their stores, and this helps them make money in turn. It’s a business after all.
With this I’m trying to say I have no issue with Sponsored Fortresses, Inns or areas in general getting some extra XP or Spell Energy. And that’s coming from someone who has absolutely zero sponsored anything in the area. I’m pretty sure I could drive for hours in any direction and find no sponsors at all.
The issue here, similarly to the issues mentioned before, is lack of communication. Community Days offer a very small window to get some special items, XP or other perks. We’re talking three hours a month. So if a Sponsored area will suddenly give me twice as much XP as any other place, I would certainly like to know. If I had a way to get to one, at least. But I’m speaking for all witches and wizards in this one, not just this poor witch relegated to the boring parts of the Muggle world.
My point is, if you’re giving extra XP, let us know where so we can decide if we can/want to get there. I really don’t understand why this was kept under wraps. You’d think the sponsors would want players flocking to their stores. It’s a win-win, I think, and this month it was almost entirely a waste of effort. Not to mention the negative impact of players finding out spending those three hours in a certain place, one they could get to, would give them so much more XP.
Communication really was an issue this time.
There were a few issues of the technical sort as well. Most of them are to be expected with events of this magnitude. Others…not so much.
The Spell Energy and IOS
Once the Community Day began, it didn’t take IOS users long to realise their maps looked a bit different from that of Android Users. Turns out Spell Energy didn’t show up on their map. So one of the most interesting perks of this Community Day was unavailable for a large portion of users. As of now, there is no official word on the issue.
The Time-Turner crash
There was a bug causing the game to crash when players used a Potent Exstimulo Potion during the Time-Turner encounter. The developers fixed the bug while Community Day was still live in Asia-Pacific. They gave the area an extra 30 mins of Community Day to make up for this bug. It’s nice (and encouraging) to know Wizards Unite developers are paying attention to what happens during these events and ready to fix issues as soon as possible.
The Calamity ‘relocating’ some of the Traces
Quite a few times, when tapping on the High Level Mysterious Artefact Trace (the Time-Turner) we would receive an error message. Apparently, the Calamity had suddenly moved that Foundable to a different location. There was fortunately no shortage of rare Traces, but it was still a little annoying. And it made us lose valuable time.
What are your thoughts on this Community Day?
Did you enjoy the event? Were you one of those unlucky IOS users who got the short end of the stick when it came to Spell Energy on the map? Did we miss something that you enjoyed or wished worked better? Let us know in the comments, we’d love to read about your experience!
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