Wizards Unite Training Camp
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Today we’ll be covering magic, Gryffindor-style
Duelling in Wizards Unite
All through wizarding history, duels have been a big part of most witches and wizards’ lives. For many, it’s the best way to settle a fight with another Hogwarts student, or to end a brawl after a Quidditch match. At times, it is the way to survive. Especially if you tend to wander into dangerous places, such as Knockturn Alley.
As for its role in the game, given what we know about Niantic’s new multiplayer tech and how big a part of the Potterverse duels are, it’s probably safe to assume we will do a bit of duelling in Wizards Unite.
You can read all about Niantic’s multiplayer platform on our post: Is multiplayer duelling on its way?
Although we are living in a time of peace, The Calamity is a threat to our very existence.
While the Ministry is hard at work on an App with Muggle authorities, trying to get their Wizards Unite AR Game up and running, let’s make the most of the wait and go over some of the things we might need to use if we run into trouble out in the Muggle world.A good SoS Task Force member must be ready at all times. We never know when The Calamity might strike. Click To Tweet
So let’s go over the spells a true Gryffindor might find most useful. They do tend to run head-first into the most dangerous situations, after all. Yet, somehow, they usually come out of it in one piece (or a few magically re-attachable pieces in some cases.)
Offensive duelling: The Disarming Charm
The Disarming Charm appears as a jet of red light. In fact, this is what makes it recognisable before the effects of the charm are seen. When used correctly, the charm forces whatever an opponent is holding to fly out of their hand.
It is common to see this spell used in duels, to make an opponent release their wand. Multiple or exceptionally powerful Disarming Charms can even shove, knock down or send a target flying. In some instances, they can even leave its target unconscious.
Almost beautiful in its simplicity, the Disarming Charm is frequently used in wizarding duels, forcing one’s opponent to drop their wand.
Although historians can’t seem to agree on who invented the charm (or when), we do know it became popular in 1379, after Elizabeth Smudgling used it in a duelling contest in Dartmoor.
Defensive duelling: The shield Charm
When cast, a mostly invisible shield is conjured in front of the caster’s wand. This creates protective barrier between themselves and their attacker.
The Shield Charm creates a magical barrier that reflects spells and blocks physical entities. Conjurations may sometimes rebound directly off it back towards the caster. In other instances, they may instead ricochet off in other directions or dissipate as soon as they hit the shield.
“You wouldn’t believe how many people, even people who work at the Ministry, can’t do a decent Shield Charm.“
This charm can block and reflect a multitude of spells, such as jinxes and hexes. Exceptionally powerful Shield Charms are even able to knock people off their feet. However, this shield isn’t completely impenetrable, as it cannot block a Killing Curse. It also leaves the caster vulnerable for attacks from other directions, since the shield doesn’t surround them.
Offensive duelling: The Full Body-Bind curse
The Full Body-Bind Curse, also known as the Body Freezing Spell is a curse that paralyses the opponent. When properly cast, the victim’s arms and legs will snap together and they will fall down, stiff as a board.
Most often, it is unskilled or young witches or wizards who use this spell, since a proficient opponent can easily deflect it. While under the Curse, the victim’s senses remain active, so the can see and hear what is happening around them. They are also fully conscious and able to think normally.
His whole body rigid, he swayed where he stood and then fell flat on his face, stiff as a board. Neville’s jaws were jammed together so he couldn’t speak. Only his eyes were moving, looking at them in horror.
Official recount of the Curse used on Neville Longbottom
This curse can be lifted with a general counter-spell, such as Finite Incantatem. The Full Body-Bind curse is part of the Hogwarts curriculum. Vindictus Viridian covers its origin, rise to popularity and best uses in book, Curses and Counter-Curses.
Defensive duelling: The Patronus Charm
The Patronus Charm is the most famous and one of the most powerful defensive charms known to wizardkind. It is an immensely complicated and an extremely difficult spell to master, since it requires, skill power and a deep focus on the caster’s happiest memory. The charm invoques a partially-tangible positive energy force known as a Patronus.
The origin of this spell is unknown, but it has been used since ancient times. The Patronus Charm is the only defense against such dark creatures as Dementors or Lethifolds.
The charm requires the incantation ‘Expecto Patronum’ combined with intense concentration on a single, extremely happy memory. The Patronus then acts as a shield, with Dementors feeding on it rather than the wizard himself.
Patronuses can be corporeal or incorporeal. A Corporeal Patronus (the most powerful of the two types) takes a particular shape and form when cast. This form will be different for every witch and wizard. Since it is related to the caster’s personality, a Patronus can, in extreme cases, change its form. An incorporeal Patronus, on the other hand, has no particular shape and will not protect against dementors the way corporeal Patronuses can.
Patronus Charms can also be used to send messages to other witches or wizards in times of trouble. In this cases, it is generally wisest to cast an incorporeal Patronus in order to hide the caster’s identity as the message travels to its recipient.
Offensive duelling: The Stunning Spell
The Stunning Spell, when cast successfully, renders a target unconscious or halts moving objects. This spell is also commonly used in duels. If one’s opponent is unconscious and unable to continue the duel, it generally guarantees the caster a victory.
This spell appears as a jet of scarlet light, quite similar to that of the Disarming Charm. The Stunning spell comes in handy not only against other wizards and witches. Dragonologists use it to help control dragons when they need to move them to a new location or approach them when enraged. Although a dragon will generally manage to shrug off a single Stunning Spell, if multiple Stunning Spells are aimed it, their collective power should be enough to stun them.
“Stunning is one of the most useful spells in your arsenal. It’s sort of a wizard’s bread and butter, really.”
The effects of a Stunning Spell may be counteracted by Rennervate, but will also wear off with time. A Shield Charm can deflect this spell, and probably the Disarming Charm can do it, too.
Some species are naturally resistant, including dragons, trolls, giants and half-giants. Despite this, as we mentioned before, if any of those are hit by a large number of Stunning Spells at the same time, the effect will generally be the same as if a single spell hit a witch or wizard. At least temporarily.
So let’s get our wands out and start practicing. We want to be ready when Wizards Unite AR Game finally arrives!
And above all, stay alert!
Remember: keep your eyes peeled, your ears open and your wands ready.